Weltall - traduzione in Inglese
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Traduzione e analisi delle parole da parte dell'intelligenza artificiale

In questa pagina puoi ottenere un'analisi dettagliata di una parola o frase, prodotta utilizzando la migliore tecnologia di intelligenza artificiale fino ad oggi:

  • come viene usata la parola
  • frequenza di utilizzo
  • è usato più spesso nel discorso orale o scritto
  • opzioni di traduzione delle parole
  • esempi di utilizzo (varie frasi con traduzione)
  • etimologia

Weltall - traduzione in Inglese

1998 VIDEO GAME
List of towns and locations in Xenogears; Gazel Ministry; Xeno Gears; Xenogears Factions; Xenogears Perfect Works; Xenogear; Alpha Weltall; Jesiah Black; Kaiser Sigmund; Discography of Xenogears; Music of Xenogears; Weltall
  • Typical battles use the [[Active Time Battle]] (ATB) system. Once a character's ATB gauge fills, the player can input a battle command for that character.
  • alt=A photo of Yasunori Mitsuda

Weltall      
n. universe, cosmos, space
astrogation      
n. Astrogation, Navigieren im Weltall
space vehicle         
  • lc=y}}.
VEHICLE DESIGNED FOR OUTER SPACE, INCLUDING BOTH THE LAUNCH VEHICLE AND SPACECRAFT
Rocket ship; Rocket Ship; Rocketship
n. Raumfahrzeug, Raumschiff, Gefährt das sich im Weltall fortbewegen kann

Wikipedia

Xenogears

Xenogears is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism.

Created by Tetsuya Takahashi and his wife Kaori Tanaka as a proposal for Final Fantasy VII, it was allowed to be developed as its own project; first as a sequel to Chrono Trigger and then as an original game with a science fiction premise. It was developed under the working title "Project Noah". The characters were designed by Kunihiko Tanaka, while the gears were designed by Junya Ishigaki and Yoshinori Ogura. The designs were portrayed during in-game cinematics through the use of anime cutscenes. Due to time constraints and the team's general inexperience, the second half of the game's plot was primarily told through cutscenes.

The game was almost not localized due to its religious content; its localization was handled by Square Electronic Arts staff and translator Richard Honeywood, who described it as one of the most troublesome games of his career. Xenogears received critical acclaim, with many calling it a work of art due to its heavy religious themes and elements of Jungian psychology. Praises particularly went towards the storyline, gameplay, characters, and psychological and religious themes, but received criticism for the rushed pace of the second disc, due to a lack of gameplay and excessive narration. By 2003, the game had shipped 1.19 million copies worldwide, gaining a cult following. While a direct sequel has not been developed, Takahashi would later found Monolith Soft and develop the Xenosaga trilogy and Xenoblade Chronicles games as spiritual successors.

Esempi dal corpus di testo per Weltall
1. Insgesamt sind drei Spaziergänge im Weltall vorgesehen.
2. Die «Discovery» brachte auch das Weltraumteleskop «Hubble» ins Weltall.
3. Darin jagt Fil seine Schweine ins Weltall, volle Scholle.
4. Arbeitsplatz Weltall: Jim Reilly und John Olivas an der ISS 14.
5. Außerdem soll die Besatzung neue Techniken für die Reparatur von Hitzekacheln im Weltall testen.